

var player;
var currentPos;
var lastPos;
var state;
function stateTracker(obj) { state = obj.newstate; };
function timeTracker(obj) { currentPos = obj.position; };
function Timer() {
        if (state == 'PLAYING')
        {
                if (lastPos == currentPos || isNaN(currentPos))
                {
                        player.sendEvent("STOP");
                        player.sendEvent("PLAY","true");
                }
                lastPos = currentPos;
        }
        setTimeout("Timer()",20000);
}
function playerReady(obj) {
        player = document.getElementById(obj['id']);
        player.addModelListener("STATE","stateTracker");
        player.addModelListener("TIME","timeTracker");
        Timer();
};


